Justicehawk
From Unofficial Handbook of the Virtue Universe
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[edit] Affiliations
Supergroup: United Sentinels of America
Former Supergroups: none
[edit] Personality
Occasionally "cheerful," but more often a no-nonsense get-down-to-business attitude carries Justicehawk through her daily grind. However, once she puts on her costume, her spirit soars at the freedom she has come to know --both in flight and in fighting evil rather than living under the oppression of arachnos. Even coming into conflict with Arachnos troops does little to dampen her spirits... in fact, she revels in each victory knowing that's one more soldier that won't be aiding Lord Recluse's evil empire.
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[edit] Powers
Justicehawk's "powers" all stem from high tech equipment she has found, presumably discarded or stashed supervillain gear. As she becomes more familiar with the technology, she has managed to alter its outward appearance without harming its performance.
[edit] Invulnerability
Though she doesn't quite understand the technology, she can see the effects. The same anti-gravity field that enables her to fly also provides varying degrees of protection from different kinds of attacks. Her gravity shield makes her most resilient to physical damage, but it can also turn aside energy and thermal attacks, reducing their effects upon her. However, this barrier grants her no protection at all from psionic attacks.
[edit] Warmace
Justicehawk possess strength normal for an athletic person of her age and build that exercises frequently, however, the damage she can inflict seems superhuman. Her variable densite power-mace amplifies the strength of her attacks a hundred-fold and also has an electro-shock component designed to briefly stun an opponent.
[edit] Flight
The ability to attain flight comes from a number of systems that are linked and controlled through Justicehawk's helmet. Primarily, the anti-gravity field that provides her "invulnerability" also enables her to hover. Additionally, she possesses rocket boots that enable her to gain forward motion (and keeps an additional booster pack for speed though she rarely wears it because it is big and clunky). Finally, her wings, which appear to flap for lift like a bird's wings, are actually the steering component of the whole flight system. Should one component become damaged, Justicehawk could likely still attain limited flight capability. Through practice, she has learned how to gain lift through the rocket boots alone if her anti-gravity system isn't working, and she can maneuver well at slow speeds without the rockets. She has even been known to fly without the wings, but her directional control is limited with just the anti-gravity field and rocket boots to work with.
[edit] Equipment
All of Justicehawk's powers come from her equipment, from the anti-gravity field generator that she wears like a mesh under her costume to the wings that steer her flight. Her variable density power mace is her most important tool, however, as it is both weapon and power source for the rest of her gear. The second most important piece of equipment would have to be her control helm which links all of her systems together, making minor adjustments to the gravity shield based on threat proximity. Currently, though without success, Justicehawk has been trying to adapt a newer targeting system into the helmet to give her greater accuracy with her attacks, but so far she is forced to rely on her own wits and Ms. Liberty's training in that regard.
[edit] Character History
Libby Prescott was born in the Rogue Isles where, growing up under the tyranny of Arachnos, she learned an appreciation for the U.S. legal system --more like admiration from afar. After graduating high school, she started studying law at the Cap au Diable university where courses were offered mostly for aspiring shysters and villains looking to beat the system if they were ever caught. One day, on her way home to Port Oakes, Libby was set upon by Hellions intending to mug her. A chance encounter with one of Arachnos's "destined ones" gave her time to run, but the villain proved only a minor distraction for the gang members who were quite well armed. Sneaking into an abandonned warehouse to hide, she stumbled across some crates. From the outward appearance of the gear, it was very likely some super villain's stash or possibly discarded when the bad guy upgraded --who can say for certain. She suited up and prayed the gear actually worked. When she grabbed the mace, everything powered up and the control helmet guided her flight with relative ease. As the Hellions broke through the door, they started firing at Libby. She flew for a skylight and smashed through it with her mace and headed home. On the way, she had a couple of close calls with other fliers, though they didn't seem overly concerned with her. However, she did take the time to rescue a civilian from some Arachnos mob thugs, and she decided if she were going to be a hero, she should go where she could get proper training.
Packing as little as possible of her necessities, Libby flew as high as she could, aimed for Paragon City, then activated the suit's booster pack. She arrived in less than an hour. Using what little money she had, she rented an apartment in Atlas Park. From there, she set about finding work and was lucky enough to land a temp job as a para-legal. Once she'd gotten settled, she donned her gear and flew to City Hall to register for her license. There, she was directed to Ms. Liberty for training. Ms. Liberty remarked how, like many novice heroes, Libby looked more like a super villain than a hero. Libby confessed how she came by her "powers" and asked for help establishing a real heroic identity. Following her heart, as Ms. Liberty told her, she was inspired by memories of a World War 2 super soldier... her dad used to read comic books about him to her as bedtime stories when she was little. So, she constructed a patriotic costume and adopted the name Justicehawk to uphold the ideals of America. She hopes to continue her schooling so that she may one day fight crime on both the streets and in the courtroom.
[edit] Random Trivia and OOC stuff
- Justicehawk is an alternate reality version of Liberty-Lass, a character that I play on multiple servers. Every incarnation is similar to the others, though --as is typical of alternate reality dopplegangers-- each maintains some differences to set them apart from the others. On the Virtue server, the name was already taken... rather than try for some corrupt spelling of the name, I gave her a new name and let it influence how I developed her backstory.
- The original Liberty-Lass is a Level 47 Natural Invulnerability/Super Strength Tanker on the Freedom server. She wasn't intended to possess "true super strength," though and its more of a representation of her melee skills focusing more on punching and blocking techniques.
- The second major incarnation of Liberty-Lass is a Level 35 Natural Martial Arts/Super Reflexes Scrapper on the Justice server. When I became disenchanted with the invulnerability powerset (right after enhancement diversification was first introduced), I gave up on the tanker concept and made this incarnation a true martial artist. This particular incarnation of Liberty-Lass actually hails from the Praetorian Earth where she was fighting for her life against Bobcat and her minions while both Dominatrix and Tyrant himself looked on. She had walked into a trap and wasn't likely to survive, but the Libby of the Justice server's Earth --a true super strength titan with magical powers-- arrived at exactly that spot on a mission from Portal Corps. Seeing the state of things on the Praetorian Earth, but knowing her own world needed her, she sent her Praetorian doppleganger back in her place and was last seen knocking out Bobcat and charging forward to meet Tyrant head on with a smile on her face.
[edit] To contact this character's creator
- In-game: @Nerfed
- CoH official forums: NerfedAgain
- CoH Guru forums: Nerfed
- here in the Virtueverse: User:Nerfed

