Eventide

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"The brightest lightning bolt is elicited from the darkest storm."
Eventide
Player: Cauda
Origin: Magic
Archetype: Stalker
Threat Level: 50
Personal Data
Real Name: Naomi Voss-Illsley
Known Aliases: Nemesis VI, Six, Eve
Species: Human
Age: 29
Height: 5'11
Weight: 135
Eye Color: Blue
Hair Color: Blue/ Black
Biographical Data
Nationality: American
Occupation: Espionage
Place of Birth: Atlas Park, Paragon City
Base of Operations: Nerva Archipelago
Marital Status: Single
Known Relatives: None
Known Powers
Dark Melee, Ninjitsu, Soul Mastery, Fitness, Super Speed, Super Jump
Known Abilities
Expert knowledge of arcane lore, hypnosis, world-class practitioner of Xingyiquan, high level of proficiency in Krav Maga.
Equipment
St. Gabriel's Hammer, GPS Locating Beacon, Hospital Teleporter, Revolver, Large collection of sunglasses
Misc.
  • Eventide is known to be a great fan of the Orestes Rifle. She considers any gun designed to injure one, particular person a luxury item. To a lesser extent she admires the Nullifier Mk. I & II.
  • Can sometimes be found at a party hosted by The Carnival of Shadows, sometimes in a drug-induced stupor.
The assassin known as Eventide was the first character I created for CoX, and catered to my fascination with revenge sagas and anti-heroism. When opportunity to play a character seeking revenge came to a close after out-leveling the relevant groups and approaching level 50, Eventide was allowed to 'mature' past her quest and advance towards becoming a true villain. The excellent 45+ Ghost Widow story arc "Time After Time" provided the perfect opportunity by teaching the character the cost a single-minded quest for revenge can finally take.
Please note: This page will shortly be undergoing revision/ retconning.


Contents

[edit] [Synopsis] The Only Real Justice Is Vengeance

"For where we are is Hell, and Hell is where we must ever be." -Mephistopheles, by way of Marlowe

Naomi "Eventide" Voss-Illsley was the only child of two members of a small, arcane circle name "The Eurydice Society" based out of Atlas Park in Paragon City. Aside from the influence of magic in her life, her childhood was relatively normal until she was inducted as a probationary member of the society on her twenty-first birthday where she excelled in her study of basic conjuration and channeling. Due to a somewhat restless nature, Voss-Illsley found little in common with the scholarly nature of the Society and before even registering her identity with MAGI, fell in with the secretive order of vigilantes known as "The Legacy Chain". Her first assignment was with a cell located in Mercy Island, beneath the shadow of Ghost Widow's watchtower where she was taught to become a Lambent of Light. With the Chain, she worked in secret, stealing artifacts and punishing sorcerers who stepped out of line.

The cell eventually became a victim of its own successes. As its notoriety grew, it became more difficult for the Chain to hide in the shadows and finally its enemies struck back. In the course of twenty-four hours, every member of the cell, with the exception of Eventide, was murdered in their sleep. The Legacy Chain took immediate notice and came to the obvious conclusion- the cell had fallen victim to a traitor.

Eventide was found guilty and was apparently put to death by an Adamant of Steel. Days later, however, she was found by Rogue Isles Police officers washed up on the shore. In order to neutralize her Legacy Chain light magics, she was imprisoned in the lightless bowels of Ziggursky Prison.

She didn't stay long.

[edit] [Personality/ Beliefs] Predators Are Such Interesting People

"Revenge is an act of passion; vengeance of justice. Injuries are revenged; crimes are avenged." -Samuel Johnson

Following her escape from The Zig and subsequent draft into Operation: Destiny, Eventide was characterized by the anger and bitterness that had twisted her view of the world around her. By coldly proclaiming her superiority to fallen foes and sneering in disgust when happening upon the schemes of other villains, Eventide gave others the impression that she considered herself somewhat separate from the denizens of the Rogue Isles, by virtue of her pursuit of justice- even in its tainted, malformed incarnation.

Having seen the effects her quest could hold for the world in a brief journey to the future, Eventide severed her last ties to her past and the calling of a hero to evolve into a villain of the purest, predatory caliber. Consciously, rather than through poor circumstance or gradual corruption, she has stepped onto a heretical variation of Lord Recluse's Path of Villainy, whereby the calling to take whatever one desires extends to the freedom to accept any circumstance, whether it be profit, freedom or responsibility as long as it is on one's own terms.

This dedication to the mastery of one's own existence has, at times made Eventide appear to be frighteningly capricious, as she chooses a course of action based purely on her own desires, without any regard for the will of others and fiercely pursues her scheme to its completion. Such resolve, however, means Eventide has the tendency to lapse into tunnel-vision during all her endeavours from debate to armed combat. She is known to select a target and will focus on it to the exclusion of all else until it has been defeated, even if doing so exposes her to additional risk, or the situation loses its strategic value. Those she works with often attribute this to an elevated sense of pride her abilities and a lust for hate, rather than the strong dedication to a path of complete liberation of the self.

Though she feels she has, and appears to have, abandoned her quest for revenge, there is a lingering doubt that it is merely her inability to find her target that has forced the Stalker to relent. It remains unknown that if confronted with information about the destruction of her Legacy Chain cell if Eventide would revert to her old ways, or she has truly conquered her old demons.

[edit] [Affiliations] These Are The Ties That Bind

Confronting the Blade Prince Tirses.
Confronting the Blade Prince Tirses.
"I'll take you down, to a hole where you will always be alone/ I'll tie you down, to a world that doesn't care if you belong." -Godhead

The Legacy Chain: Eventide began her career as a hero as a member of the arcane vigilante group, based out of Mercy Island and operating right under the nose of Ghost Widow herself. Though little in the way of accounts exist from this time, Eventide's reaction to the destruction of the cell suggests that she was a passionate and devoted member of the society and the disappearance of a number of known mystics is testament to effectiveness of the magi who comprise the group.


The Sisterhood of Shadows: Frequently sighted in the presence of partner-in-crime Baroness Helena Thorn since their escape from The Zig, it comes as no great surprise that Eventide's primary loyalty is to the Sisterhood of Shadows, a shadowy covenant based out of the Nerva Archipelago. She is known to serve as the primary lorekeeper for the coven and is first advisor to its leader, the Baroness Helena Thorn. Despite her lack of expertise in the area, she is known to spend some time investigating the ability of sister Elegia Harkness to tap into negative energies without use of arcane ritual.


Arachnos: Eventide was considered a 'Destined One', a soul identified by Fortunata Seers to hold great potential for Arachnos and was drafted into Operation: Destiny. As an associate of Arachnos, Eventide served Ghost Widow as an enforcer in exchange for the power to harness souls of the dead. Having betrayed Ghost Widow and threatened Lord Recluse himself, Eventide's relationship with the organization has soured and the two parties now circle each other warily, like predators waiting for the opportunity to strike.


Vanguard: After the Second Rikti War, Eventide volunteered for a program to assassinate personnel key to the Rikti war effort. Though she has not confirmed her reasons for joining the war effort, it is widely thought Eventide refused to accept the Rikti as her masters or allow them to impede on her will.

[edit] [Powers] Tools of the Trade

Traversing Port Oakes in SoS colours.
Traversing Port Oakes in SoS colours.
"It's invigorating/ To see you shaking." -Red Delicious

Eventide's powers are a one part corruption of her learnings as a member of The Legacy Chain and one part survival skills acquired during her extended stay in The Ziggurat (Ziggursky Prison).

As an inmate in the lowest, lightless bowels of Ziggursky Prison, Eventide was forced to adapt her skills as a Lucent of the Light to their antithesis- the void of negative energy. She uses this negative energy to supplement her skills in Krav Maga for devastating effect, exemplified by the fearsome Assassin's Eclipse technique. These abilities have been further enhanced by Eventide's shameless plundering of the Mako's Bite and Scirocco's Dervish forms.

As part of her tutelage approaching the peak of Operation: Destiny, Eventide was schooled by Ghost Widow herself in the art of Soul Mastery and as such can ensnare the souls of the dead and use their energy to inflict damage upon her adversaries. She has exhibited the ability to unleash powerful blasts of necromantic energy, lift her enemies into the air and summon one of the deadly Night Widow assassins.

Eventide is a true sorcerer, capable of casting spells through ritual that extend beyond her abilities as a practitioner of Dark Melee and Soul Mastery.

There are fears Eventide has taken possession of orbit-based nuclear weaponry.
There are fears Eventide has taken possession of orbit-based nuclear weaponry.


[edit] [History] A Road to Vengeance

Eventide's path has been a long and arduous journey that has seen her travel from the humble suburbs of Atlas Park to the hellish metropoli of Grandville and into dimensions unknown. Along the way she has made a number of acquaintances, a score of enemies and carved a small niche for herself as a deadly knife in the dark.

[edit] Escape from Ziggursky Prison

Eventide served just under two months in a special containment facility in sub-levels of Ziggursky Prison, a lightless containment facility designed to render criminals who derived their strength from light powerless. The sub-levels were a volatile anarchy, practically abandoned by the guards and a blade in the spine was just another part of every day life.

Escape came when Helena Thorn, the self-proclaimed ruler of a small, East European country was finally captured by Longbow. Thorn, a mutant whose power was derived from her plant-like nature, made no shortage of enemies when a dangerous oversight by one of the wardens allowed her to indulge in an indiscriminate, three-day long bloodbath. When she was finally subdued, Thorn was transferred to the sub-levels where she was drastically weakened by the darkness, unable to photosynthesize.

Thorn's fellow prisoners were like sharks in the water and fell upon her almost immediately but found their attack thwarted by Eventide, who having adapted her Lucent of Light magics to their anti-thesis: darkness, was thriving. With her dwindling command over light, Eventide empowered Thorn enough that she could reach out to the plant-life beyond the subterranean walls and begin the gradual process of eroding the masonry.

When the wall was significantly weakened Arachnos, guided by the visions of Fortuanta Seers, embarked on a mission to liberate the duo. Their initial attack ran distraction until the wall came down and the two villains were able to escape in an Arachnos flier to the Rogue Isles.

[edit] [Trivia] The Devil Is In The Details

- Appears in-game as 'Eventide VI'

- Was originally named 'Nemesis VI'

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