Amazing Kane

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The Amazing Kane takes his lead from the era of pulp heroes. Kane is an apparently normal man, with a potentially great power over the mind-which seems to transcend details like species, or even the border between life and death!


The Gallant
Amazing Kane
30 Magic Controller
Mind Control/Empathy
"Nothing up my sleeve!"
Player: @Coreth
Activity Level: Secondary
Real Name: Kane Grimwood
a/k/a: None
Physical Identifiers
Species: Human
Sub-Type: Unknown
Gender: Male
Apparent Age: 28
Height: 5'10"
Weight: 140 lbs
Build: Slim
Complexion: Unknown
Eye Color: Brown
Hair Color: Black
Distinguishing Features
Corrective glasses
Biographical Data
Birthdate: Confidential
Birthplace: Confidential
Nationality: Citizen of the United States of America
Residence: Paragon City
Occupation: Hero, stage magician
Marital Status: Single
Legal Status: No criminal record, registered as a Hero of Paragon City
Relatives & Associates
Willard Grimwood (Ancestor in the late 1700s, deceased-we hope), "Mr. Grimwood" (great-grandfather, deceased), Victor Grimwood (father), Jacqueline Grimwood (mother)
Known Powers
Mind control, the ability to convince the mind to heal the body, teleportation
Skills & Abilities
Exceptional stage magician
Equipment
Magician's wand (prop only)


Contents

[edit] Personality

Kane's upbringing shows through in nearly every act he takes. When he speaks, he will often tend towards the verbose. He is unfailingly polite to his friends, and to those he has only just met. Enemies are treated with an almost cheerful contempt-can't these people work with society? Wouldn't their goals and dreams be better met through working within the law?

Kane maintains a "proper" and genteel attitude, and prefers to believe in the best of people unless proven otherwise-and even those proofs only affect his opinion towards the specific individual. Kane believes that mankind, as a general rule, is okay; that people can continue to improve their own lot by their own efforts, with a little help from their friends.

As a performer, Kane tends towards the flamboyant, complete with flourishes and snappy patter. He derives great joy from the amazement of others, and little gratifies him more than the expressions of children watching his performances; he is as at home performing in front of the crowds in an arena as he is in a small orphanage in a private show.

[edit] Powers

The Amazing Kane's powers are derived from magic; while he is no wizard or sorcerer to utilize spells for these effects, magic is in his bloodline, and the magic has manifested itself in the form of the following powers.

[edit] Mind Control

The Amazing Kane's powers primarily center on mesmerism, expanded to the ultimate degree. While he originally needed to focus this power through his voice, he eventually was able to transcend that limitation, utlizing this ability through his will alone.

This power is magically based, and normal psionic defenses are less effective against it as a result. Magical defenses have their full effect.

To date, Kane has been able to force an opponent to a state similar to slumber, as well as paralyze their bodies by cutting off the mind's access to them. After considerable practice, Kane's ability has expanded to affect several people at once, as well as single targets at a time. He can befuddle the mind, confusing an opponent, causing them to see friends as enemies, and enemies as friends. A side effect of that talent allows him to utilize what more modern heroes refer to as the "Jedi Mind Trick", which annoys Kane to no end. He can also unlock the hidden terrors that lurk within the minds of his enemies, crippling them temporarily with mind-numbing fear.

Note that Kane's power is not telepathy; he cannot sense the presence of other minds, nor can he read minds, although he can "suggest" a subject tell him what he wants to know.

[edit] Empathy

Because of his control over the mind, Kane can convince it to accelerate the body's natural healing to superhuman resilience; he can even bring an unconscious mind back to consciousness by will alone. He can clear the minds of the befuddled, and fortify the strengths of his allies. Kane will sometimes use this ability to try to stimulate the healing centers of the brains of all the friendly minds near him, although the effect is much reduced.

[edit] Additional Powers

In addition to the above powers, Kane's magic seems to have allowed him other unusual abilities.

[edit] Teleportation

Recently, Kane has developed a new ability-the ability to transport objects from great distances. Size seems to be a limiting factor; a single person he can summon to him from perhaps two miles away. Smaller objects can be summoned from close to fifty miles; in addition, such smaller objects can be sent back as well (he has been unable to do this with people-sized objects). He can also transport himself through the same method, although at present he can only "hop" about one hundred yards at a time. This transporational ability is a magical effect.

[edit] Fitness

His time as an Adventurist has been very good for Kane's health-and he has learned to run a lot faster, thanks to the things that have been known to chase him!

[edit] Abilities

Kane is an accomplished stage-magician. He is skilled in most aspects of the tradecraft, such as sleight of hand, illusion, escape artistry, apparent teleportation (honed well before he gained the actual ability to do such), and other similar magic tricks. He is also a skilled performer.

[edit] Weaknesses and Limitations

Kane is, in spite of his abilities, just a man; thus, he is capable of being harmed like any other.

Kane needs to be able to concentrate to use his abilities. Even though he does not require much time to concentrate (often no more than a second), he can be interrupted.

Kane is nearsighted, and thus requires corrective lenses to see things from a distance.

[edit] Equipment

Kane has available a magic wand; which is to say, a stage magician's wand, black with white tips. He will occasionally use this as a prop; it has no special abilities or magic, but serves as a marvelous distraction from what he is really doing at times. It is possible that it is a focus for an apprentice charm.

Kane is always impeccably dressed in a tuxedo and top hat, as befitting a proper magician.

[edit] Character History

[edit] The Black Sheep of the Grimwoods

The Grimwood family in England has always had a strong connection to the world's magic. Even so, only a comparative few would actually practice such arcane skills, for fear of being branded witches or warlocks. One member of the family, Willard Grimwood, had no such fear. He grew in power steadily, but as his power grew, his lust for it grew as well. Sometime in the mid to late 1700s (the family histories are vague), Willard apparently began to barter with dark forces, culminating in an attempt to sacrifice his wife, Amelia, to the Devil for greater power. How he was ultimately stopped is something the histories do not discuss, although some evidence points to a group of Adventurists being responsible in one of their early exploits.

Amelia watched as Willard was burned at the stake for witchcraft. Unable to bear the memories, she left England for the Thirteen Colonies-just in time for the Revolt. Not long after, she bore Willard's only son, whom she named Robert. She would have no other children.

[edit] World War II

The years would pass, and the blood of Willard Grimwood seemed still have more than its share of magic. Each Grimwood would marry, and have but a single male child-continuing the line, but no more than that. By the 1940s, the Second World War had broken out. During this period, a man who referred to himself only as "Mister Grimwood" would come to prominence as a member of the Adventurists, along with other unusual heroes of the day. The family histories mention his magic, but do not go into detail as to how he wielded it.

Eventually, Mister Grimwood would vanish from the scene as well, but not before siring another child to continue the Grimwood line.

[edit] Amazement

Kane Grimwood was born in 1980, and from an early age, he was fascinated with magic; stage magic, to be more precise. Throughout his youth, he studied books about magic tricks, and learned the basics of the craft. As he graduated college, he worked as an assistant to a number of magicians, learning what he could after taking the Magician's Oath to never reveal his secrets to any other than another prospective magician. By the time he was old enough to drink, he was becoming one of the most talented stage magicians in America. By the time he reached his twenty-eighth birthday, he was spoken of in the trade in the same breath as David Copperfield, Penn and Teller, and David Blaine.

Also on his twenty eighth birthday, his own magic began to manifest. Kane discovered that his skill at mesmerism had gone beyond simple hypnosis tricks, to something truly superhuman.

It would have been easy for someone with his power to use it wrongly; to use it to gain fame, women, and riches. But Kane had been raised better than that: he wanted nothing that he had not earned. And using magical compulsion was hardly sporting. Instead, he resolved to use his newfound abilities for the betterment of mankind. And when it came to superhuman power, there was only one place to go.

Paragon City.

In May of 2008, the Amazing Kane arrived in the city. Shortly afterward, he would register as a hero of the city. When he learned of a group of heroes claiming the name of the Adventurists, he felt compelled to offer his services to them-unknowingly continuing his family's legacy.

[edit] Affiliations

Organizations
  • The Adventurists: As a member of the Adventurists, Kane has quickly become one of their Inner Circle, with an enthusiasm for the next great adventure.
  • The International Brotherhood of Magicians: Kane remains a stage magician in good standing with the Brotherhood, and takes his Magician's Oath very seriously.
  • Ouroboros: Early September 2008, Kane became aware of the existance of time travelers; using his own talents, he managed to gain access to the Ouroboros Citadel, and saw the historical research possibilities inherent in such a place. Kane became a chrononaut as a result of this experience, hoping to fill in some of the blanks in his family's history...and that of the Adventurists.
Friends
  • TBD:
Opponents
  • The Dark Conspiracy: Unbeknownst to the Adventurists, a group in the Rogue Islands has arisen to oppose them for an unknown purpose. Rumor has it that one of its leaders has a very old link to Kane.

[edit] Trivia

WIP

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